Mini Farm
The whole game, in the order you'd meet it. Nothing here is behind a paywall — every system below is reachable by playing.
Farming
Every crop plot holds eight plants, a fruit tree carries eight fruit, and a pen houses four animals producing two items each. Whatever you plant, a full plot is eight items to sell.
Slower crops are worth more, but never so much more that rushing beats patience.
Animals
Chickens, cows, sheep, goats and pigs. Each pen holds four animals; keep the trough filled and they produce on a cycle — eggs, milk, wool, cheese, bacon.
The shop
Your market is where gold actually comes from. Each stall sells one product; stock it and customers come to you, take what's on their list, and queue at a cash counter.
Sell out and you lose the sale. Overstock and you lose the margin.
Cards
Crops, trees and animals unlock by collecting cards, not by hitting a level. A common set is 20 cards, a special 50, a rare 80.
Helpers
Hire up to five helpers. They aren't assigned to a task — each one looks at the farm, scores what's most urgent, and goes and does it.
Orders & boosters
The delivery board posts standing orders that pull goods straight off your stands. Meet one for gold, XP and sometimes a card. Miss one and shop happiness takes a small hit.
Boosters are the other lever — earned by watching an ad, spending a Booster Point, or paying diamonds:
Events
Every so often something happens on the farm. Each has a timer, a clear instruction and a real consequence for ignoring it.
Friends
Register an account and you can add friends by username, then walk around their farm as they built it.
The gift costs you and earns you nothing. That's deliberate.
Raids
Walk into the getaway truck, press Attack, and it drives you to a stranger's farm under cover of night.
Nothing is taken from the victim's real farm. You're raiding a snapshot.
Your farm keeps going
Crops ripen and animals produce while the app is closed, so coming back after a day away means a farm with work waiting rather than a farm that punished you.