Cards, not levels
New crops and animals arrive as cards you collect and complete — 20 for a common, 80 for a rare. Levels give you cards; they don't gate content by themselves.
The loop
Four beats that keep turning whether you're watching or not. Nothing expires, nothing wilts, nothing punishes you for going to bed.
Fields, orchards and a greenhouse. Eight plants to a plot, ripening on their own clock.
Carry the harvest to your market stalls. Each stall sells one product.
Customers arrive with shopping lists, fill a trolley and queue at the till.
Reinvest in land, animals, helpers — and unlock new produce with cards.
Highlights
New crops and animals arrive as cards you collect and complete — 20 for a common, 80 for a rare. Levels give you cards; they don't gate content by themselves.
Hire up to five. They water, harvest, feed, fish and restock on their own, picking whatever job is most urgent.
Drive to a stranger's farm after dark and take what you can carry — while their dog and helpers patrol. Get caught and you lose the lot.
Restock a friend's empty stalls as a gift. It costs you gold and earns you nothing, which is rather the point.
Standing orders pulled straight from your stands. Meet them for gold, XP and the odd card.
Crops ripen and animals produce while the app is shut. Come back to a farm that's been busy.